Behind-the-Scenes of Zetsumetsu. A Journey Through the Making of an Ending Universe

Behind-the-Scenes Insights — Gain exclusive access to behind-the-scenes content and creative insights from the makers of Zetsumetsu. Explore concept art, sketches, early drafts, and anecdotes that illuminate the creative process behind bringing the story to life.
( Zetsumetsu: The End of Everything — promo )
Explore a gallery of stunning concept art, showcasing the early visualizations of characters, creatures, and landscapes that populate the world of Zetsumetsu. Gain insights into the artistic process as creators discuss their inspirations and techniques behind each piece.
" Being A Creator "( Zetsumetsu: The End of Everything — promo )
Introduction
Conceptualization of Artworqq
As one of the pioneering minds in the field of AI, with a history deeply rooted in exploring the potentials of artificial intelligence and its applications, I envisioned Zetsumetsu Eoe to be at the forefront of cutting-edge AI technology. Utilizing my expertise and background, which encompasses published works on AI and it's evolving technologies, I envisioned Zetsumetsu not solely as a portrayal of the end, but also as a driving force to swiftly spread its concept worldwide.
In the creation of the animated mini-series, AI played a pivotal role at every stage of development. While I personally drafted each piece, they all underwent an in-depth AI refinement process utilizing 5 different AI systems, some of which I trained myself. Additionally, AI characters were crafted to engage with users, offering insights into their roles within the Zetsumetsu Eoe Universe and providing exclusive knowledge about the book. AI's involvement in the series was not merely technical, it was integral to its essence, for shadowing the significance of AI in relation to the end as a reflection of the idea behind the book.
With the advent of the AI revolution, artists find themselves in a unique position, akin to the early days of Photoshop where adaptation was imperative for relevance. Embracing this reality, I made the conscious choice to harness AI's potential for the future of Zetsumetsu, recognizing the importance of establishing it as a pioneer in this emerging animation style. Born into a generation where AI is becoming increasingly ubiquitous, Zetsumetsu serves as a testament to innovation, solidifying its place as a trailblazer in this new era of artistic expression — a signature style for a new type of,.. Artworqq.
Concepts


Animated Mini-Series
To provide a complete overview of the animated mini-series production process, honestly, I would need a few days. So I will give a quick overview of what each episode undergoes, a careful journey from conception to completion.



( Zetsumetsu: The End of Everything —animated mini-series concept art )
It all begins with the creation of the art, where I "quick draft" ideas for each scene by hand and then utilize AI technology to refine and enhance the backgrounds. Various AI software tools are employed to ensure each background is meticulously crafted to evoke the desired atmosphere and setting.
( Zetsumetsu: The End of Everything — animated mini-series concept art )
Next comes the character design phase. After drafting each character, I utilize photo editing software to meticulously recolor and fine-tune their appearance. Subsequently, movie software is utilized to key-frame animate each character into their respective positions within the scene.

( Zetsumetsu: The End of Everything -animated mini-series Ep 1)
While Episode 1 focused more on motion art, Episode 2 introduced facial animations and dialogue, leveraging cutting-edge AI technology from the previous year to bring the characters to life. I even updated the visuals in a rerelease I refer to as ripples as you can see below
Beyond visual editing, attention is also devoted to audio enhancement. This includes composing original music scores, integrating sound effects, and carefully editing voiceovers. Crafting the voices for each character entails months of dedicated work, with thousands of lines recorded for each of the six distinct characters.
( Zetsumetsu: The End of Everything -animated mini-series concept art )
Following the initial production phase, Episode 1 underwent minimal post-production, while Episode 2 received additional visual and audio enhancements to elevate the viewing experience further.
( Zetsumetsu: The End of Everything promotional art )
As a solo creator, I'm eager to embark on the next installment of the series. However, with keen attention to detail and a commitment to delivering quality content, the release of Episode 3 is.. . imminent. Please Stay tuned for more updates as the webcomic progresses and the animated journey continues to unfold.
TCG/OTG
ok, now lets talk about the TCG and OTCG!
( Zetsumetsu: The End of Everything -TCG quick guide concept )
The Story
The TCG and OTCG provide a unique perspective into the evolving world of Zetsumetsu, taking place in its future timeline shaped by the cascading effects of Mikimbri's game. In Zetsumetsu Eoe, a loop signifies the completion of a full game of ZetsuMetsu, resetting the game's reality while the individuals within retain their memories and experiences, akin to saving a file in a video game. While the inhabitants perceive these loops as regular day and night, those aware of the nature of time, like the Creators, can discern the changes and count the loops.
a representation of the neverending loop ( Zetsumetsu Eoe )
By weaving together narratives from multiple distant perspectives, readers are drawn into a meditative engagement as they grapple with the intricate layers of the story. This approach challenges readers to comprehend and relate to diverse viewpoints simultaneously, offering a unique reading experience that mirrors the complexity of navigating multiple realities.
( Zetsumetsu: The End of Everything — The Book / Animated Miniseries — Nios )
The TCG and OTCG offer a tantalizing glimpse into the future trajectory of the Zetsumetsu book series. Through these mediums, readers witness the evolution of the world and its inhabitants, as well as the unfolding strategies and alliances formed in response to Mikimbri's impending threat. From the early mobilization efforts led by Steven, Mother Nature, and the Watcher of Time Temporal, to the collaborative planning of the main characters to counter Mikimbri's attack, the TCG and OTCG serve as vital components in expanding the rich tapestry of the Zetsumetsu Eoe Universe.
( Zetsumetsu: The End of Everything — TCG Mikimbri Creator Card )
Mikimbri's Trading Card Game (TCG) — ZetsuMetsu:
ZetsuMetsu is more than just a trading card game, it's Mikimbri's ingenious solution to combat the boredom and monotony she and Zelleos encounter in the realm of creators.
a representation of Mikimbris neverending loop ( Zetsumetsu Eoe )
This unique game operates by isolating a segment of reality from its chronological "line of time," effectively placing it within its own distinct "space." Trapped in a repetitive loop, Creators navigate through the game, collecting an array of Avatars and Minions while leveling up who they choose to be the main characters of their game. As Creator Children, Mikimbri and Zelleos possess the ability to manipulate reality with a thought, so doing this, to them, is no different than when you decide to go to make dinner. Episode 1 subtly hints at Mikimbri's previous attempts to escape work, prompting her father's vigilant eye, her secretive plan to "Lock the Door" during the next game iteration leaves us eagerly anticipating the events to unfold.
( Zetsumetsu Eoe Logo 5)
Zetsumetsu Eoe Power Levels
The hierarchy of ZetsuMetsu is set up to reflect the very same ripples it represents. As a creator, you are the strongest being in existence.. but this power comes with limitations. Under normal circumstances, a creator can only interact with other creators but Mikimbri is smarter than most and has found a workaround with her game. With this in mind, they take control of the beings, even forcing evolution several times to ensure their power. The stronger of these beings are called Avatars, the Lesser, Minions, the 2 different types break down into several different categories or "Kinds".
The Power Ripple:
The power scale ranges from 1 to 9, with 1 being akin to Gods, 9 representing a Planetary or Human-level threat, and then back to 1 with the Dark Gods. The full comprehensive chart is featured in the TCG Game Big Box set as part of the Kickstarter release, here ill provide quick insight into the hierarchical structure:
CREATORS
1- God
2- Time Traveler
3- Advanced Civilization
4- Interdimensional Entity
5- Magical Entity
6- Cosmic Being
7- Universal Level Threat
8- Galaxy Level Threat
*9- Planetary Level / Human Threat
8- Mutation
7- The Dead
6- Altered Human
5- Possessed Entity
4- The Undead
3- Underworld Lord
2- Nightmare Creature
1- Dark God
As depicted, the Creators reign supreme, orchestrating the very fabric of existence and influencing a diverse array of characters within the TCG and book series. This power hierarchy dictates the awareness of Mikimbri's game among various entities, laying the groundwork for intricate narratives and character dynamics. With each character boasting unique backgrounds and relevance to the story, the unfolding events in Book 2 of Zetsumetsu: The End of Everything, promise to further illuminate the intricate web of power dynamics within Zetsumetsu.
Webcomic
Steven ( Zetsumetsu Eoe WebComic )
The webcomic holds a special place in the heart of the Zetsumetsu EOe Universe, serving as the sole official visual canon for this expansive universe. While the book establishes the written canon, its images are merely AI approximations. In contrast, the webcomic aims to bring the vivid imagery of Zetsumetsu to life with meticulous attention to detail as I painstakingly craft each piece.
( Zetsumetsu: The End of Everything — Webcomic concept art )
Currently in development, the webcomic has made significant progress since its inception just last month. While a majority of the character drafts have been completed, there is still much to be done. Remaining faithful to the book's narrative, I plan to translate its storyline into captivating visuals, occasionally elongating scenes for added visual impact.
( Zetsumetsu: The End of Everything — Webcomic concept art )
The webcomic will find its home on Webtoon, featuring vibrant color covers and main scenes contrasted with a black, white, and grey palette for the rest. My intention is to craft a unique aesthetic for Zetsumetsu, ensuring its distinctiveness among other webcomics.
( Zetsumetsu: The End of Everything — Webcomic concept art )
Scheduled for release in January 2025, the webcomic will provide fans with yet another immersive medium through which to experience the Zetsumetsu EOe saga. With dedication and precision, I aim to deliver a visually stunning and narratively rich experience that will captivate readers and immerse them in the enigmatic world of Zetsumetsu.
( Zetsumetsu: The End of Everything — Promo art )
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check out the site for a quick update
https://portaly.cc/Zetsumetsu
Zetsu on Medium
https://medium.com/@ZetsumetsuEoE
Zetsu is on Patreon now
https://patreon.com/artworqq
Your favorite book awaits you here>>
https://amazon.com/ZETSUMETSU-Everything-Artworqq-Kevin-suber-ebook/dp/B0CN5R969L/?_encoding=UTF
Play Test The Online Tcg here>>>
https://discord.gg/NdKk7tTpga
Check out the youtube>>>>
https://youtube.com/@Zetsumetsu-EoE
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Artworqq: Our worlds might be illustrated, but our victory will be real, Dream Harder!
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